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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in the Netherlands: Q3 2025

Explore the performance trends of the top slime games on iOS in the Netherlands during Q3 2025, with insights from Sensor Tower.

Top 5 Slime Games on iOS in the Netherlands: Q3 2025

In the third quarter of 2025, the top slime games on iOS in the Netherlands showcased intriguing performance trends. According to data from Sensor Tower, these games experienced varying patterns in weekly downloads, revenue, and active users.

PlaySlime:Slime Simulator Game, developed by Slime Simulator Studio, saw a steady increase in weekly revenue, peaking at around $184 in early September. However, weekly downloads witnessed a significant drop from 206 in early August to just 25 by the end of September. Meanwhile, active users gradually decreased from approximately 3.2K to 2.9K over the quarter.

I, Slime by Games Hub Hong Kong Limited experienced fluctuations in revenue, with a high of $186 in late July. Downloads were sporadic, reaching 156 in late July but tapering off to zero by the end of September.

My Talking Slimy: Slime Cat 3D from Pixeland LLC showed a moderate revenue range, peaking at $93 in early September. Downloads varied, with a notable increase to 109 at the end of the quarter. Active users saw a slight rise from 283 to 334 throughout the quarter.

Rogue Slime had a declining trend in revenue, starting at $43 and dropping to zero by mid-September. Downloads mirrored this decline, falling from 98 in late June to just 3 by late September.

Lastly, Bruno - My Talking Slime Pet by Dramaton LTD showed a late surge in revenue, reaching $23 in early September. Downloads fluctuated, with a high of 119 in mid-August but dropping to zero by the end of September. Active users saw a decline from 1.4K to 1.2K by the quarter's end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025